Tales of Zestiria - Armatization is kinda neat but makes less party members in battle - Too many arbitrary elemental artes and status effects per character - Combat is okay when you get hang of it but can be extremely frustrating - Healing sucks, armatizing and Elixir Vitae are cheap and boring - Skills are way too broad, mostly boring or overpowered - BG sucks and comes way too slow without the right skills - SC is too limiting, bring back TP - Equipment you find is 80-90% useless junk, even when fused - Gald is too scarce in the beginning and too plentiful in the end - World feels small without overworld, too much backtracking, teleporting makes it smaller - Snacks and gels, bottles, etc are too plentiful - HP shouldn't be tied to orbs, herbs should be less common and tied to drops - Monster drops are boring and 80-90% grade fodder for lords of the land - I don't like having separate grade to work on for different areas - Normins are useless until the end of the game - Rose shouldn't be capable of squirehood, she's extremely impure as an assassin - Dezel's death should have been avoidable through some other option, like Kratos - No relationship system, no character romance - Extremely poor dialogue writing in parts, weird meme/internet speech - Experience gain shouldn't be tied to levels - Too many ruins that are almost exactly the same, really boring to explore - Extremely bland/mediocre music for the most part - AI is pretty bad and gets killed, even with defensive strategy - Sorey is a boring, forgettable main character - Mikleo is boring too, all he does is get angry at jokes and talk about ruin - Alisha is admittedly boring but would be a better squire in every way - Rose is way too "perfect" and knows it, looking down on people, seems like a bitch + Support skills are varied and pretty fun + Skits are mostly hard to miss except the inn/food ones + Lailah, Maltran, Cardinal Forton, and Symonne are hot + Some good after battle dialogue + Some decent fashion options (10 gallon hat, sunglasses, sideburns for Sorey) + Optional mutant bosses are really fun challenges + Very good music for the four element temples, also really fun dungeons + Edna and Dezel are Hot Topic personified (game should've been made in 2008, it'd be better) + Chaos difficulty is unlockable pretty early + Good assortment of battle actions + Ending was pretty cool