ESV: Skyrim

Skyrim is wasted potential: the game. I haven't played previous Elder Scrolls as long (maybe 3-4 dozen hours), but my impressions are that ALL TES games are wasted potential. They seem to remove interesting but old ideas while adding new ones, but it is unmistakable how players lose more than they gain. The scope and scale is so large that Bethesda obviously cut corners and I don't think it was worth it. Morrowind was almost entirely hand-crafted, Oblivion was randomly generated once then adjusted, and Skyrim... I don't know how it was made. But it isn't good. I have put a lot of hours into it over the years and I just can't call it good. Is it bad? That is up to the individual.


This is Chad when he started his adventure


A funny glitch where the beheaded witch's corpse was standing up

The graphics aren't "dated" like some weirdos seem to think. They're PS3-tier which looks the same as anything modern to me. Not only are graphics a useless measure of a game's quality, but it all looks the same! This is probably more of a problem with art style and design. It's "Game of Thrones" like. The only visually intersting parts of Skyrim are the Riften region, Markarth, some Dwemer ruins, Blackreach, Tel Mithryn, Castle Volkihar, and uh, maybe Hermaeus Mora's world Apocrypha. Those stand out in memory where I stopped and thought "This is pretty cool". I wish the entire game was like that. The music was bland and boring and I can't remember any of it, unlike the Morrowind music you get to experience on Solstheim. Now THAT was a fun little island! It was still a buggy mess of a place but, since I saved the Dragonborn expansion for last, it immediately soothed my irritation. Without the music, maybe I wouldn't feel that way.


Chef Chad, the False Gourmet

Voice acting... is pretty bad. It's not Oblivion-tier but as one anon put it, "It's like Groundhog's day in schizoland". The same lines, over and over and over, the same NPC interactions, everyone turns their head and looks right at you, constantly... it's paranoia producing and really feels like a huge hallucination. It is annoying and unnerving. Voice acting needs to go. They could make these games SO much bigger, with more budget for useful things, if they didn't have voices. Or they could use fan labor for free. All it takes is a "submit your voice!" contest, then they pay for a plane ticket (if in the US) and have you record lines for free. There are plenty of cheap/free/no-names that could do a better performance than some of these chumps. I could provide at least something, even. Anyone could. And there are millions of fans who would be thrilled to take part in TES VI, with their name on the credits.


It's not what you think, I swear!

Quests are mostly boring but there are a few that stand out. Some of the Daedric Prince ones were nice, like the Sam Guyenne one. I liked the last section of the Dawnguard vampire quests where you get Auriel's Bow. That Forgotten Vale was a neat area and felt somewhat like a proper dungeon. The Dragonborn quests are less hit-or-miss but I can't tell, again, if it's the music and atmosphere biasing me. The southern section is WAY more intersting of course. It's sad to know there aren't many Silt Striders left... The College of Winterhold quests were pretty bad and it makes no sense to make me the Archmage. The Thieves Guild was decent but again, why am I Guild Master? Brynjolf was WAY more deserving. Even Karliah is a better choice. The Civil War and Main quests are just awful and I was constantly thinking about playing other games the whole time. The Battle of Whiterun was the only highlight, maybe infiltrating the Thalmor Embassy too. The Dark Brotherhood was decent and there's a reason you end up running it - because you're the Listener. Cicero was cool, and Babette is a vampire loli. The Bard's College was one of the worst questlines I've EVER experienced. Utterly awful. Whoever was in involved making it should feel ashamed. I've played random, single-dev RPG Maker games more fun and compelling than the Bard's College. Hell, my own RPGMaker games are better than that!


Vampire Chad


Chad showing off his big, swollen arms

After 3 or 4 bandit lairs/draugr crypts, I am DONE. They are just boring loops, with meaningless hazards, copy-pasted over and over and over again. Dwemer ruins may be a bit copy-pasted, but at least the aesthetics don't get stale, and they sometimes lead to those huge indoor-outdoor areas, like Blackreach (I think that is what it was called). I think having 1 or 2 areas like that is nice, but no more. It would get old after that. Even then, it is not good dungeon design, in my opinion. I only played a dozen hours of it, but Daggerfall's dungeons are the gold standard for TES games. They are absolute nightmares, randomly generated, and the hazards actually make it feel like dangerous. I would like to see future Elder Scrolls games include these labyrinth-style dungeons. This would require a few new skills, though, and should bring back climbing and swimming and jumping, as well as more navigation spells. Working language skills would be even more fun. Imagine learning Daedric over many in-game years by using Calm to trick daedra, found only in random rooms in random dungeons, into talking. Eventually, when there's a quest that leads you into Oblivion and a Daedric Prince sends his minions after you, you can convince them to turn on their master! Or you could learn Giant and find one of those Giant villages in the mountains and there are hidden quests to side with them over some Nords or Orcs or something.


One of those Battle-born guys feeling up the corpse of a slaughtered Miraak cultist

I really don't like skills in Skyrim. Only some perk trees had interesting and unique changes. Smithing was really boring, for example. Thief skills, in general, seemed more fleshed out and fun than the others, hence the Stealth Archer meme. It's not a meme. It's the only way to do real, consistent damage and have "fun" with the combat, now that magic is, well, sad. Shouts have great powers, but you know the next TES there won't be shouts because there won't be Dragonborn! So a really fun feature will be gone. I hope to see more ways of traveling the world, both physical and magical (coinciding with the removal of free travel and map markers), as well as more weapon skills like Unarmed and Spears. Morrowind spears were AWESOME! I really hoped in Skyrim to be some Nord, wrapped in fur, carrying an ivory-carved spear and a bone necklace. I think there should be 5 perks per skill, max, and some should be mutually exclusive with others, so it actually feels like a "build". Also, bring back attributes. It is so soul-sucking how leveling up feels. Oblivion sucked with level ups too but wow, they made it feel even worse in Skyrim. Red bar, green bar, blue bar, HMMM? Which one should I choose?! So fun!


Chad could tell Runa would be a strong womyn some day, unlike the rest of the orphan milk-drinkers


Chad bugged out and couldn't start the dwarf aetherium quest, so I had to make a new character, an Imperial battle-mage named Agnes

Lastly, I haven't tried Survival mode, the mod that I guess is chosen to be official. Let me know if you think it was fun. I think it could be if you throw away all the questing nonsense and try to make the game a life sim. Chopping wood, buying bread, fishing, saving up for a house, getting married, all while needs to actually eat and sleep. If TES VI doesn't return to its RPG roots, I hope it at least excels in the life sim avenue. The blueprints for something amazing are there, it just needs to be fleshed out. Nearly every NPC should be marriage material, with their own quests or favors and "difficulty" to convince. I don't particularly like her, but why isn't Serana able to get married? Widows should be easy pickings, too. Imagine brewing up a poison, using it on the village blacksmith so he dies discreetly, then swooping in to take his wife. Also, they need to get over themselves about children. Either don't include them at all (like previous games) or say fuck you to the controversy. Chopping people up is okay and encouraged, murder and thievery, but kids... no? It's either all bad or none of it is. Let players be bad guys. At the very least, imagine taking a widow like my scenario above and then kicking out her kids, sending them to an orphanage. It would require a very high Charisma check, maybe even having a Sex skill, convincing her "in bed". This would make the games AO rated and is the OPPOSITE direction the series is going. Soon it will be Peter Pan fun-time in Hammerfell or whatever. Daggerfall was the last time there was any real lewd stuff. Bring it back! You shouldn't have to rely on mods.


And finally, Chad settled down with Mjoll, living happily ever after with her, Runa, Iona in his Honeyside Manor in Riften

What Skyrim has taught me is that a video game can be but also fun, thus making it worth playing. Good games can also be boring, and only worth playing in order to appreciate craftsmanship. Truly awful games are terribly designed AND boring (most modern stuff).